XT3-Titan

"'These Next-Gen Droids will help even the playing field in the wars to come!'"The XT3-Titan, while much smaller than the other XT constructs such as the Ballistic Siege XT1-Archer or the XT2-Dreadnought heavy frontline battledroid, Titan has been designated XT due to its extremely advanced Matrix, which came to be known as Protocol Chameleon. Unlike other droids, XT3-Titan has been programmed to adapt to different situations, not relying on protocols ordered by a human controller. XT3-Titans, being much more independent than their machine peers, developed Pseudo-personalities, and even adopted names.

PRT-CHAMELEON
An innovative combat protocol, Chameleon grants the Battledroid the independence that makes it a force to reckon with: a team of XT3-Titans is as lethal as any other XT, as they are capable of tactically formulating counter strategies, with the speed of a Quantum Computer, capable of matching the minds of the sharpest strategists. Deployed to remove potential threats, in surgical strikes or spearheading the assault, XT3-Titans are so deadly, even the Federation fears them, and limited the number of these droids to five.

TITAN-PATTERN HOST
To match a deadly intelligence, the Valshara Federation designed a droid that could grant the Chameleon all the tools it would ever need. Bulking 2.5 marvels of engineering, Titans boast a breakthrough Neutronium alloy outer layer that can disperse energy and kinetic impacts with 80% efficiency, provided the enemy manages to pierce the Quanta Shield Generator, that sheaths the Titan in a barrier capable of deviating even tank shells directed at them.

In terms of weaponry, Titans are living arsenals wielding a Primary weapon that is comparable to a human's heavy weapon - rocket launcher, Railguns, Plasma gatlings are very common, and do not pose any threat or hinder the Titan's advance. In addition to the heavy weapon, they carry a secondary, smaller arm that is easier to bear in close quarters alongside an arsenal of gadgets mounted on their carapace.

Body
While the outer layer is in Neutronium, and sheathed in an energy field, the Titan's body can be further enhanced with auxiliary wargear.
 * HT-Commando - The Commando mimesis suit allows the Titan to engage a temporary stealth, concealing it from vision and heat sensors, but this upgrade requires energy that would otherwise empower the Shield generator, thus weaken the energy field of the Titan


 * HT-AEGIS - The Aegis body comes with an even improved shield generator, surrounding the Titan in a secondary energy field that disperses even more force before exhausting. Aegis also reduces the recovery of the shield, at the cost of making the Titan more cumbersome.


 * HT-LIBERTY - Liberty replaces the heavy Neutronium alloy with a lighter multilayered Graphite sheet armor. Sacrificing defense for agility, a Titan in Liberty body can cover great distance and exploit the heavy weapon it bears to annihilate its foes from unexpected angles.

Wargear
"Titan Wargear is a fearsome mixture of firepower and self-boosting wargear to match their namesake."

Primary Weapons
All Titan Primary weapons are heavy firearms, capable of delivering mayhem to clusters of enemies or the heaviest vehicle. While ammo is no longer a problem, the risk of incurring in overheat can disable the weapon for several seconds, but a Titan makes sure to keep track of the weapon's heat. The main drawback of this weapon is that, compared to the other two choices, is less rewarding personally - but combined with a properly tooled team, it could bring a lot of devastation.
 * AT-HAMMERSHARK - Hammershark Tactical Launchers are next-gen Missile launchers, capable of devastating both Tanks and infantry platoons with a different array of missiles. The main barrel shoots penetrating Fusion warheads and has an auto-reloading mechanism. Secondary pods on the side can fire flocks of AT-RAZORWING missiles, aimed to destroy infantry with mini frag missiles that detonate in sharp blades. The main issue with the Hammershark would be the rate of Fire and ammunition problem, which Titans usually remedy by calculating beforehand the amount of shots they need before requesting a new belt of ammunition.
 * AT-HELLSTAR - The Hellstar Plasma Gatling became very well known amongst the infantry of the Coalition as the 'Death sentence': given to prisoners, the amount of energy generated, in order to fire 12 000 energy bolts per minute, an amount of radiation that was fatal to organic. Casually, the Federation did not rely on human personnel, and the Hellstar became the favored weapon by the Titans. Modified by AR-IX, the new Hellstar pattern allows for an alternative overcharge mode to fire an overcharged shot to melt through the heaviest armor, at the expense of risking overheat.
 * AT-FORCE - The Force heavy ordnance is a rather unusual support weapon: rather than directly harming the enemy, the weapon uses gravitons to manipulate the battlefield: while this can potentially crush infantry in bloody pulps, or twist holes in a tank, clustering together a platoon or pushing tanks allows the Titan's team mates to operate their weapons at maximum capacity, as the Force leaves them vulnerable.

Secondary
"Being living weapons, Titan secondary weapons are usually directly mounted on their body, and can be fired at will. They can compensate for weaknesses posed by their main weapon, or bolster its capacity."
 * ST-FLAMESTAR - The Flamestar secondary weapon is a short-ranged plasma thrower mounted on an arm, capable of engulfing a small area in front of the Titan in roiling target. Devastating against lightly armored infantry and threatening to armors, Flamestars make sure that the Titans that picked them will have supremacy in melee.
 * ST-STORM - Mounted on the wrist, the Storm offers the Titan a reliable mid-ranged sidearm that fires two bolts of laser. The battery is capable of charging itself beneath a source of light, and can be extended should the Titan think that it will need it. The main drawback of the Storm is its slow firerate, making it slightly less reliable in melee than the other options.
 * ST-SPLINTER - The Splinter is a shoulder-mounted twin-barreled kinetic rifle that fires splinters or a super-tempered alloy. Equipped with an automatic targeting sensor, the Splinter provides an amount of suppressive fire that can force infantry into cover. It is however, extremely inefficient against tanks.

AUXILIARY SYSTEMS
A Titan can take up to two Auxiliary systems to turn it into an even more specialized tool.

FT-SENTINEL - The Sentinel array is an entire defense system installed in the back of the Titan. Consisting of two laser mini turrets, the Sentinel is capable of neutralizing incoming missiles and projectiles, but letting energy Weaponry pass their defensive matrix.

FT-OMNISCIENCE - Omniscience further enhances the Titan's sensors, allowing it to better interface with his weapon and improving it.
 * HAMMERSHARK's missiles become homing


 * HELLSTAR's overall accuracy is augmented

FT-FIREWING - The jetpack for Titans can be taken only if no Sentinel has been taken and the Titan doesn't use an Aegis body. Combined with the Liberty body, the Titan's mobility is increased to the point it can dodge incoming projectiles.
 * FORCE's repulsion can target enemies in cover.

FT-FLASH - The Flash Grenade launcher consists of rack assault grenades strapped on the front of the Titan. Upon firing, a blinding shockwave propels assailers away from the Titan.

FT-IMMORTAL - The Immortal auxiliary systems built within the Titan allows it to repair itself over the course of the battle, using scraps found on the battlefield, drastically increasing its durability.

FT-SHOCK - The Titan's body has been equipped with harnesses that can unleash a powerful shock voltage to kill or disable those assaulting it.