Federal Armed Force

The Federal Armed Force is a branch of the Federal Military of the Interstellar Solar Federation that had the responsibility of prosecuting ground-based military operations. Operating under the oversight of Army Command, the Federal Army was formed from the Confederate forces of the Interstellar Confederacy in the immediate aftermath of the Secession War in 2390 B.C

The Interstellar Solar Federation employs a multitude of military organizations that strive at one singular objective - protection of Humanity. The Federal Armed Forces consist of the Interstellar Marine Corp, Federal Intelligence Division, SpecOps Command and dozens of others that all contribute to the overall Insignia of the Armed Forces. The Federal Armed Force comprises of personnel from all settled worlds, with the most coming from the developed core worlds that make up the Interstellar Federation.

Federal Troopers were by far the most common soldier, outnumbering the more famous Federal Marines and forming the garrisons on most developed worlds. The Army was reinforced by durable tanks and warsuits, with Marines as reinforcement purposes. The Command structure for the military lied in Army Command, Navy Command and SpecOps Insight.

Role
"'The Federal Army is made up of brave souls willing to do what is asked of them for the greater good.'""―General James Koln, 49th Regiment" The goal of the Federal Armed Force was to secure ground supremacy during ground warfare, and were equipped with the means of siezing and defending a planet. While the Federal Navy controlled space and the Federal Marines lead assaults and established bridgeheads, only the army had the equipment to sustain long operations required to take control of a planet. As such, the army encompass various infantry, armored units and airforce detachments that served tactical purposes in warfare. When the Federation was formed, the Federal Army was separated into different regimental insignia, each with their own tactics and traditions establishing new identities in the 'New Order'.

Aside from that, the Federal Army also had the responsibility of eliminating threats to the established political order on planetary surfaces or other inhabited complexes, If on an enemy planet, the Army was to engage and defeat any local military force that was capable of resistance in order to ensure the transition of control of the planet towards the Federation. The Army when engaged in operations could expect support from the Navy during the initial drop phase, which included suppressing fire against particularly hard or well-armed targets, as well as "force reduction attacks" meant to destroy enemy assets capable of interfering with reorganization after the drop. The Army during later phases of an operation was also allowed to pre-plan for orbital bombardments on specific targets. If the operation proved vital enough, the Army would even work together with naval units on the ground to provide fire support upon being called upon. For garrison duty, their role was largely the same, although they were expected to provide firepower and backup for Intelligence operatives whenever called upon. Other surface missions may include total destruction of enemy possessions, engaging enemy infantry or mech units and securing vital planetary positions.

The Federal Army emphasizes on several tactics, such as strength in numbers to quality of quantity. As the Regimental system was slowly refined following the Succession War, each regiment became known for their own doctrine and way of combat. By the 'Age of the Federation' era, each Regiment was a fighting force in its own quality.

Headquarters
As the Federal Armed Forces were formed from the Confederate Armed Forces, the highest organizational body of the Federal Military became the Federal High Command. Below that was Army Command, the organizing body of senior generals that oversaw and directed all Armed Forces operations, lead by the Army Command Chief of State. Army Command oversaw all aspects of the Army and operated and commanded the ground battles and anything within the Army's jurisdiction, coordinating the war effort of the Interstellar Federation.

Administration
Below Army Command there were three other important organizational distinctions within the Federal Armed Forces: The Assault Armor Division, the Maritime Division, and the ground support wings. The Assault Armor Divison was a branch of the Army that was responsible for mechanized warfare and utilizing heavy vehicular support. It encompassed all mechanized war machines, which included various walkers and tanks.

The Maritime Division acted as the water navy division for the Army, and as such was capable of operating on oceans, rivers, and urban waterways by utilizing specialized aquatic vehicles such as destroyers and submersibles. The ground support wings controlled garrison-based fighters detached from the Navy to support the Army. Although technically originating from the Starfighter Corps controlled by the Navy, the pilots operated under Army jurisdiction instead of the Navy. This was an enforced compromise between the two branches of the Military, as the Army wanted its own starfighter compliment while the Navy wanted exclusive control of starfighters.

Tactical organization
"Main Article: Order of Battle"The structure of the Army was similar to the Confederate Federal Forces with some differences. The following table lists the size and composition of the various units used by the Army, although given the variety of unit types and possibility for augmentation the numbers listed are only nominal.

Augmentation
The uniquely concept of "augmentation" was intended to allow the rapid integration of reinforcement units into an existing force while minimizing the number of (relatively scarce) senior officers required. All units from platoon-level and up were expected to maintain a baseline strength which, as the military grew, could be upgraded to their full strength. Augmentation was part of the Army's Surface Operations Training Doctrine and represented an idealized version of how it was organized.

On the basic scale, Augmentation was considered the concept of reinforcement a certain depleted company with fresh platoons, which would then integrate into the company and operate under her/his captain's authority and leadership. It is considered the alternative to establishing a million different units to polish and rewrite as casualties mount.

Specializations
Like other armies during history, the Federal Army had various specializations for specific soldiers.

The Federal troopers were the standard infantry for the Federal Army, as well as the most common soldiers on Federation-controlled worlds. Their uniforms were cut in a similar manner to the Navy troopers, although they were primarily blue on occasion. They also wore Kharylynx smart armor of a similar nature to the Federal Marines. The Federal troopers were deployed to either keep the peace on Federation-occupied worlds or otherwise conquer non-strategic worlds for the Federation, in contrast to the Federal Marines, which were deployed to raid enemy worlds. Although they were often on foot, several, such as Vehicle Command Crews, were also responsible for manning mechanized vehicles such as the Hemlock LRV. The Army pilots did not generally wear armor, although some higher ranking officers did. In addition to the regular soldiers, medics were also present among the Army soldiers, distinguished by navy blue-colored uniforms, and officers that were directly leading the forces often wore darker colored armor.

Several members were also specialized for a specific environment, with there being various specialist units trained to deal with specific terrain and atmosphere types. For instance, the swamp trooper was often deployed near wetlands, and can be identified by wearing a variant of the Army uniform designed specifically for operation in wetlands.

The Federal commandos were also the choice group of the Federal Officer Corps, and by extension, the Army. They were distinguished by their tendency of using long-range weapons, due to feeling melee weapons were the arms of their "lessers," as well as helmets similar to that of the Army Engineers. They were considered to be among the Army's special forces groups.

Like other Armies, they were generally led by Field Commanders.

Recruitment and training
"Main Article: Regimental Academy"Beginning around 2390, the agency and purpose of recruiting and training cadets to join the Federal Armed Forces were left to the Regimental Academies that were built across the Interstellar Federation. Each Academy specialized in training in three different fields (Operation, Assault, Engineering). Academies that specialized in Operation trained cadets in leadership traits, how to react properly in situations of extreme stress and not to lose it, most Federal officers in both the army and navy came from this line. Academies that specialized in Assault trained cadets in all manner of warfare and weapons training, all Federal Troopers and Marines come from this branch. Academies in Engineering train cadets to properly manage the heavy equipment the Armed Forces uses in its ground-operations.

There was later a forth academy branch added to the system, the Fleet Academy was responsible for training and discipline of all navy personnel. The Regimental system was refined and used to ensure top dollar was spent towards ensuring the most qualified fighting force in human history.

Potential cadets are first screened at their local planetary screening complex, where a background check would be issued and the cadet questioned regarding his opinions on the state of affairs and his wishes to join the Armed Forces. If they pass, then they are set off to a regional prep school (similar to JORTC) then off to the thousands of drop-camps around the Federation for basic training before being able to apply for one of the specialized academies.

Uniforms
"Main Article: Federal Military Uniforms" Personnel of the Federal Armed Forces wore a variety of uniforms according to their particular branch of military service. Federal Troopers are issued a standard (something) armor, underneath they wore a grey jumpsuit. For formal events they are given a grey tunic, trousers, and a matching colored cap. The Federal Marines are issued (something) armor, a tactical upgrade to the basic tier, underneath they wear a orange jumpsuit. For formal events, they are given a white tunic, trousers, and a matching colored cap.

NCO(Non-commissioned officers) of the Federal Armed Forces wore Olive grey double-breasted dress tunic and trousers, with a battlesuit similar to a Federal Marine. Personnel of the Navy wore a blue variety of the Federal Trooper uniform.

Weapons
Standard gear for Federal troopers consisted of a Amnistia assault rifle and grenades along with survival gear and a utility belt containing supplies. Troopers could be equipped or operated as part of the crew for an infantry support weapon, including light repeating weapon, Equalizer ion cannons, portable missile launchers, or heavy repeating energy weapons. The special forces also had access to sharpshooting rifles as well as a light repeating weapon.

Vehicles
The Federal Army was composed of various vehicles, many meeting multiple classifications. Some also had joint use within other branches of the Federal Military alongside the Army.

Artillery
The Federal Army utilized several Artillery pieces, whether on vehicles or stand-alone.
 * Deathshriek Storm Battery - Three Missilepods make up a Deathshriek Storm Battery: in order to override enemy defensive countermeasures, the first pod fires a Wasp barrage, while the other missiles - usually Plasma or Incendiary, follow up and bring about devastation.
 * Damocles Siege Cannon: A massive coil weapon, the Damocles Siege Cannon projects a gravity field and then accelerate a stream of plasma into the target, utterly devastating it.
 * Red Lily Projector: An experimental Laser artillery emplacement, the weapon consists of three projectors firing a ray into a directional prism. Spinning, the three projectors turn the laser ray into a deadly beam that do not care about armor.

Armor
The Federal Armored Division utilized several tank designs."'Armored steaming engines of destruction, if the role of Light vehicles is that of making a fight easier, tanks then are the main bulwark of a fighting force.'" "―Tank Pilot Memo."
 * Manticore - A model as old as the Confederacy, the Manticore Assault Vehicle is an unrelenting vehicle. Easily produced, they are given tracks, a plasma reactor and the ability to mount two sponson weapons, one turret and one pintle, the possibilities are endless:
 * 1) Manticore Destroyer - Able to reduce fellow armored vehicles into smithereens, the Manticore Destroyer features a Laser Cannon turret and two side-mounted Amnistia Cannons to deal against infantry.
 * 2) Manticore Vindictus - Delivering an astonishing amount of anti-personnel fire, the Manticore Vindictus is equipped with an Amnistia Cannon Array and two Amnistia cannons as sponson weapons, it is the terror of most entrenched infantry.
 * Mammoth APC - The Mammoth Armored Personnel Carrier is the most widespread APC throughout the regiments: fast, reliable and armored, it can deliver 10-man squads of infantry into the fray safely - at the price of carrying any Heavy weapons.
 * 1) Armadillo APC - While essentially a Mammoth APC, the Armadillo is used by Phalanx Regiments as mobile bases: featuring a SHIELD module and ammunition depots, the Armadillo makes sure that no trench will ever be overwhelmed easily. All this comes at a reduced capacity - only 7 troopers can stay in an Armadillo.Diamondback.jpgDiamondback - Diamondbacks are armored tanks bearing to battle siege and artillery weaponry: Red lilies, Deathshriek Batteries, Vindicator Cannons are common armaments alongside Targeting Arrays. A squadron of Diamondbacks will provide all the long ranged support a Company will ever need. A Diamondback is named after the weapon built in: for example, a Diamondback with a Vindicator Cannon is called Diamondback Vindicator while Diamondbacks with Deathshriek batteries are called Diamondback Deathshrieks 

Mechanized infantry
"'Warsuits are mechanical walkers deployed by many regiments. Becoming more and more common due to their adaptability to all terrains, Warsuits are deployed when tanks are deemed 'excessive'"
 * Goliath Walker - Standing taller than an average human, the Goliath is the smallest Walker. With a fairly thick armor plating, it can take a fairly great amount of punishment and dish out a fairly decent amount of fire too: with two weapon hardpoints, it is usually given pinning fire roles or Long ranged assistance in perilous terrain with Wayton cannon and a targeter array.


 * Spartan Walker -
 * Cerberus Walker -

Reconnaissance
Vehicles used primarily for reconnaissance duties were also utilized by the Army"'Small, fragile but fast and precise, the vanguard of a Regiment sees these engines rolling forward as heralds of the striking hammer.'" "―Captain Typhon, Pegasus Veteran"
 * Pegasus stormbike - Steeds of iron, motorbikes are the fastest vehicles in the arsenal and the Pegasus is the military standard bike: coming with an armored hull and shield vanes to protect the rider, the bike relies on a Hydrogen motor for propulsion. Rolling on two All-terrain wheels, the Pegasus has been outfitted with two Coilarquibuises or Flamers to shock the enemy before the impact.
 * Wraith Stormbike - The Wraith fulfills the role of hit-and-run and long ranged harassment that the Pegasus cannot perform. The Wraith is a trike with a second seat for the gunman. Trading speed for bigger guns, the gunner brings into battle a Twin-linked Aministia Assault Rifle, a Missile Launcher or a Laser Projector while the trike has a built-in Coilarquibuse.
 * Hemlock LRV - The Hemlock Light Reconnaisance Vehicle is the chosen transport for Scout teams: fast, flexible and easily undetected if given the right camouflage, the Hemlock can carry up to five personnel - including one driver and one gunner. Regarding equipment, the Hemlock always has a Scanner Array and a Camo-net. It is also outfitted with an Amnistian Cannon for anti-infantry or a Missile Launcher or Wayton Cannon for anti-vehicle purposes.
 * Goblin LSV - The Goblin Light Support Vehicle is a fast three-man crew weapon that usually fulfills the Heavy Support role for Hit and Run regiments. Armed with either a Deathshriek Battery, a Plasma Catapult or two Missile Launchers, the Goblin brings mobile fire support to fast attack forces.

Aerial assault
The Army utilized various aerial assault vehicles, some of which were also used by the Navy. They were primarily used for air patrol/air supremacy purposes.
 * AGX-Phantom - One should fear the Federation's Stratofighters and Stratobombers. Interested in the technology of hypervelocity aircrafts, The Federation created the blueprints for the Aurora Stratofighter - and the result is the Phantom: a Fighter Bomber hybrid, the Phantom's hypervelocity is matched with a fearsome anti-air and anti-ground arsenal. Its armaments consist of two Rage laser batteries and a variety of rockets and bombs, including exotic payloads such as smoke screens and even Terrodine Gas warheads.
 * AGX-Skyray - The Skyray is among the heaviest vehicles in the Federation Arsenal: it is a proper aerial fortress, capable of destroying entrenchment from above and taking punishment from fighters and anti-air weaponry - as well as returning it. The Skyray has a unique DCD (Disrupt/Cloak/Disturb) field generator, shielding it from plain sight, lock-on weapons and even cause white noise to enemy frequencies. It has two Skyray Batteries, to tackle aerial fighters, one Bombarde-pattern Anti-matter Cannon built in its muzzle and a bombing bay, containing a drone control system to further defend the Skyray from attacks or bolster its offensive capabilities.
 * AGX-Hunter - The Hunter is a rapid attack automated drone. Rather than a full-fledged aircraft, it is a mech capable of switching from a helicopter form to a ground assault strider. It is purposed as an anti-infantry trench-clearer, armed with a Reaper machine gun and a Hellstorm Missile pack. Its legs can be used to skewer infantry, and if critically damaged, the Hunter can overcharge its core and take away part of the trench with itself.

Command and combat support
The Army also utilized various vehicles for command and combat support-related duties.
 * Phalanx Mobile Base - The Phalanx Mobile Base is a much larger APC equipped with all the functions required for a commander to coordinate with field officers with relative protections

Combat service support
The Army also utilized vehicles relating to combat service support duties
 * Dragoon Troop Carrier - The Dragoon is a fully stocked carrier with the space to unload a whole battalion into any warzone, it comes equipped with the means to disrupt heat-seeking tracking and cloaking to keep it off enemy rader.